Underworld:Dealers of Death
how much of the movie plot to use? still full war? vampires sure they’ve almost killed them all off and are becoming a bit relaxed with it (what’s the point of being immortal if you can’t enjoy the simple pleasures of life?)
stronger more pure forms have greater weaknesses? pure lycans can’t shange at will, elders take more damage from sunlight
what levels of str/dex/stam is needed for things show in the movies?
no rules for hybrids, they are plot device only
both go in pairs in the start of the first movie, invent a “rule of 3” type thing for more stable hunting teams? 3 is a good number of players as well
rule of cool on ammo clips
claws and fangs do leathal damge?
the players are a group of young vampires training to become Death Dealers (the old ones feel they’re not needed and want to retire/take a break from it), they have a single powerful mentor they aid and do missions for
most people die from a bite, rare ritual to increase the chance? something only a few individuals can do
2 noble houses (Old World and New World) in the movies, make one for each continent? have several wings for each continent? (Europe = Scandinavia, Iberia, Balkan, ect..)
The Chain, the practice of leapfroging through time
silver prevent the Change, prevents regeneration (only bashing?), special Gift to expell it
get memories from blood or after being bitten
cling to walls power!
vampires eat synthetic blood plasma, cloned blood
same creation myth? Alexander Corvinus (the first immortal) and his 3 sons
need to create a memories from blood power!! (give vague memories, take shallow, take deep, take disciplines, implant skills)
chiropteran marauder war form of the vampire elder?
how often do they need to eat? do they ever need to eat anything to survive?
lycans turn into humans on death, vampires look like a corpse
what bonuses do people get for being turned? stat boosts, skills, memories?